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History of Halloween
Ancient bonfires, turnip lanterns, world traditions, and a pumpkin carving studio!
Play nowTrick-or-Treat Math
Right answers add candy, wrong ones let a ghost steal 10! 12 levels, 360 questions.
Play nowThanksgiving
Opens every November! The real 1621 story (no turkey, no cranberry sauce), Squanto's true story, Sarah Josepha Hale, "Franksgiving," and a gratitude tree.
Play nowNorth Pole Workshop
Opens December 1! Fix the sleigh, solve a mystery, stack presents, decorate a tree, and write to Santa.
Play nowHanukkah Fun House
Opens December 1! Dreidel duels, latke flipping, gelt math, a menorah puzzle, donuts, and a word hunt.
Play nowNew Year's Eve Countdown
Opens December 31 only! Count down, drop the ball, and set off the fireworks.
Play nowChinese New Year
Opens every February! The real history of Chinese New Year, the Nian monster legend, the zodiac Great Race, and an 800-year-old lantern riddle game. Unlock 20 collector cards.
Play nowPoetry Playground
Tongue twisters, limericks, and haiku: learn them, compare them, write your own!
Play nowScranimal Island Studio
Blend an animal with a plant, draw the creature, hunt rhymes, and write a nonsense poem. Inspired by Scranimals!
Play nowChange
Universal Concept #1: see change in math, science, history, stories, and you!
Play nowCause & Effect
Build chain-reaction contraptions, crack cause mysteries, and tell real causes from things that just happen together.
Play nowMultiple Perspectives
Universal Concept #2: one event, many points of view. Walk in their shoes!
Play nowSystems
Universal Concept #3: parts working together. What if you remove the smallest piece?
Play nowThe Illusion of Free
A deep dive into the universal concept of Systems: the real psychology, math, and law behind video game microtransactions. Design your own game on the Ethical Radar.
Play nowPatterns
Universal Concept #4: patterns in numbers, music, nature, symmetry, and the Moon!
Play nowThe Collector's Trap
A deep dive into Patterns: real math (the coupon collector problem), goal-gradient psychology, and scarcity marketing behind blind-box collectibles. Design your own toy line.
Play nowThe Cereal Aisle
A deep dive into Patterns: the real 2014 Cornell study on cereal box placement and mascot eye contact. Investigate a grocery aisle, spot the tricks, then design your own box.
Play nowStructure
Universal Concept #5: earthquake towers, paper columns, Roman arches, beaks, and blueprints!
Play nowHacking the Tongue
A deep dive into Structures & Incentives: the real science of flavor engineering, including the Bliss Point, sonic crunch, and food deserts. Design a snack in the Bliss Point Lab.
Play nowDepth & Complexity
Think like an expert! A mini game for Big Idea, Details, Rules, Trends, Ethics, and Unanswered Questions.
Play now-Ectomy! Brain Game
Answer brain questions to build a whole brain, but watch out for -Ectomy cards!
Play nowTimes Table Blaster
Blast the alien with the right answer! 3 misses and you're out.
Play nowTimes Table Boss Battle
Battle 9 times-table bosses (plus a final boss using every table) by answering multiplication facts fast. Mastery stars track every fact you have learned.
Play nowContig
Roll 3 dice, use + − × ÷ to make a number, and cover it! Beat Professor Pi.
Play nowAlgebra Quest
Solve 100 mystery-number problems to power up your Warrior or Mage and defeat the dragon!
Play nowRounding Knight
Run, jump, and battle 50 monsters with rounding to save the princess!
Play nowThe Fibonacci Sequence
Rabbits, bees, sunflowers, and spirals. Is Fibonacci really everywhere?
Play nowMath Magic Tricks
Learn 4 mind-reading tricks and the secret math that makes them work!
Play nowPizza Fractions Shop
Run a pizza shop! Slice and top pizzas to match fraction orders.
Play nowThe Bridge Challenge
Design a bridge with triangles, stay on budget, and test it with a truck!
Play nowCoordinate Grid Art
Plot ordered pairs on a coordinate grid to reveal a hidden picture.
Play nowClock Spin
Two alarm clocks spin and stop. Read the hands to find how much time passed, put back a missing hand, set a blank clock by working backward, then fill the time with activity tickets. Four levels, and no digital clocks.
Play nowShadow Blocks
A mystery shadow is hiding in the dark. Fit pattern blocks (hexagons, trapezoids, rhombuses, and triangles) together to fill the shape in as few blocks as you can. 120 shadows in 10 worlds, with stars for using fewer blocks.
Play nowEgg Drop Design Lab
Design, test, fail, and improve! Real physics decides if your egg survives the drop.
Play nowCoaster Lab
Match physics vocabulary from the roller coaster unit.
Play nowCoaster Physics
Learn the 14 physics words that make roller coasters zoom.
Play nowCoaster Rush
Steer your coaster onto the track with the right physics word!
Play nowCoaster Engineer
Practice your 14 roller coaster vocabulary words. Match them, quiz yourself, or race the clock for a perfect score!
Play nowChain Reaction Machine
Drop the ball and watch a 40+ piece Rube Goldberg machine come to life!
Play nowBlack Holes & Space-Time
Bend space, slow down time, and feed a black hole! Includes the newest discoveries.
Play nowPond Keeper: Ecosystem Survival
Keep a pond food web healthy through mysteries, invaders, and disasters!
Play nowWhy Weather?
Why is it cold, hot, windy, rainy, or thundery? 8 mysteries with experiments. Solve them all to unlock a perfect day!
Play nowWeather Lab
Build a storm! Rain, snow, thunderstorms, tornadoes, plus the CHANGE lens.
Play nowInvent a Creature
Design an animal for the desert, deep sea, or Arctic. Will it survive?
Play nowOcean Zones Dive
Pilot a submarine from the sunlit surface to the deepest trench. Pressure, darkness, and weird creatures!
Play nowDino Zone
35 dinosaur fact cards with quizzes, plus Chicken Run and Meteor Dodge with multiplication rescues!
Play nowCipher Lab
Crack codes and match cryptography vocabulary.
Play nowEscape the Pyramid
Trapped! Crack 5 hieroglyph codes, forge the golden key, and find the treasure!
Play nowPig Latin Spy Academy
Igpay Atinlay! Real history of the secret kids' code (nothing to do with pigs or Latin), 4 rule levels, a live decoder, quiz, and a vault to crack.
Play nowThe Number Code
Digit the robot turns every letter into a number, so A is 1 and Z is 26. Write codes, read codes, add up what words are worth, and crack the Number Vault.
Play nowCaesar Cipher Wheel
Turn a real cipher wheel to crack 7 secret messages. Each has a hidden random shift, and your decoded messages unlock a special final surprise.
Play nowPigpen Cipher
Learn the famous boxes-and-dots code. Crack 7 secret messages as the key fades away, then unlock a special final surprise.
Play nowMorse Code
Learn to send and receive real Morse code! Decode seven urgent transmissions from a ship at sea, using the real dot-dash sounds, and try the real telegraph key.
Play nowThe Atbash Cipher
Otto the otter shows you the mirror alphabet, where A swaps with Z and B swaps with Y. Flip messages with and without a chart, then crack the pond's secret.
Play nowThe Spartan Scytale
Learn how Spartan messengers hid secrets with a stick and a strip of leather. Try rods, deal letters like cards, crack seven strips, and write your own. Earn the plans to build a real scytale.
Play nowThe Rail Fence Cipher
Hide a message by writing it in a zigzag! Learn the rail fence cipher with Ziggy the squirrel, write and read secret notes, then crack a raccoon's codes by trying different numbers of rails.
Play nowThe Stolen iPhone
Crack 6 codes to find who took Mr. Lehmkuhl's phone and save his job!
Play nowThe Stolen School Calendar
School seven days a week?! Crack 7 codes with Ms. Pain-Quinn's class to catch the calendar thief.
Play nowEscape Room: The Museum Heist
A golden falcon vanished! Beat the 45-minute clock, chain 10 clues together, and catch the thief.
Play nowThe Polybius Square
Meet Polybius, who turned letters into torch signals more than 2,000 years ago. Learn how his square gives every letter two numbers, then read torch messages from the east tower and send one of your own.
Play nowThe Tap Code
Knox the mouse lives in a wall and hears secret messages sent with knocks. Learn the tap code, where every letter is two numbers, then send and decode messages by counting knocks.
Play nowThe Case of the Golden Cube
A code-breaking mystery that needs all five codes you have learned. Gather the clues, crack the notes, and solve the case of the Golden Cube.
Play nowThe Case of the Flat Recess
Every ball is flat and the air pump is gone. Crack five secret notes in five codes to find out who, where, and why.
Play nowThe Case of the Ant Invasion
Somebody keeps leaving food around the school, the ants keep coming, and the principal is allergic. Crack six notes in six codes to catch the culprit.
Play nowThe Keyword Cipher
Tally the raven teaches you to scramble the alphabet with a secret word. Make a key, use it to write and read messages, then crack a code with no key and open the Tower Vault.
Play nowThe Case of the Backwards Burglar
Somebody keeps sneaking into the museum at night, and every morning there is MORE treasure than before. Crack six notes in five codes, find the secret word, and name the burglar.
Play nowThe Book Cipher
Paige the bookworm shows how spies hide every word inside a book. Read a book code, write your own, and find the key to open the Locked Library.
Play nowThe Case of the Penguin Parade
Every night, somebody lets all twelve penguins out of their pen. Six notes in five codes hold the clues, and one holds a secret word you need for two others.
Play nowThe Case of the Stopped Coaster
Every night, somebody switches off the biggest roller coaster in the state. Crack seven secret notes in seven codes to find out who did it, and why.
Play nowThe Hidden Message
Camo the chameleon hides secrets in plain sight. Find messages tucked inside ordinary notes, write your own, and spot the rule, then open the Secret Mailbox.
Play nowThe Case of the Closet Lunch
Why does our teacher eat lunch in the closet every single day? Six secret notes in six codes hold the answer. Crack them and solve the case.
Play nowThe Cardan Grille
Cardano the inventor hid secret messages with nothing but a card full of holes. Lay a grille over a page to reveal a message, give it a quarter turn to read more, make your own, then open the Sealed Letter.
Play nowThe Case of the Vanishing Pumpkin
A 900 pound pumpkin does not just roll away. Crack six secret notes in six codes, including a hidden message and a grille card, to find out who took her, where she is, and why.
Play nowPluto Debate
Learn why Pluto lost its title, then argue your side.
Play nowBiomimicry Lab
See how nature inspires inventions, then design your own.
Play nowStraw Rocket Mission
Build a paper rocket that flies on one puff of air. Learn the science in 4 stages, then unlock the Build Bay for hands-on instructions.
Play nowBalloon Rocket Mission
Send a balloon racing down a string. Learn the science in 4 stages, then unlock the Build Bay for hands-on instructions.
Play nowVortex Cannon Mission
Knock over targets with an invisible blast of air. Learn the science in 4 stages, then unlock the Build Bay for hands-on instructions.
Play nowFizz Rocket Mission
Turn an empty candy tube into a rocket that runs on fizz. Learn the science in 4 stages, then unlock the Build Bay for hands-on instructions.
Play nowCup Parachute Mission
Build a parachute that floats a paper cup gently to the ground. Learn the science in 4 stages, then unlock the Build Bay for hands-on instructions.
Play nowPaper Helicopter Lab
Design a paper helicopter, drop it from 3 meters, and watch the numbers. Explore gravity and air resistance, top speed, spin, and the paper clip, and earn six badges to unlock the build plans.
Play nowHoop Glider Lab
Build a glider from a straw and two paper hoops, then throw it in the flight lab. Learn the four forces, how the hoops make lift, and what keeps it steady, then earn badges to unlock the build plans.
Play nowPendulum Lab
Explore a swinging string and washer in an old clock tower story. Predict, then test what changes the swing time, see how energy swaps back and forth, and earn badges to unlock the build plans.
Play nowMarble Lander Lab
Design a lander with folded paper legs, drop it from up high, and keep the marble in the cup. Explore impact, slowing the stop, bounce, and staying upright, then earn badges to unlock the build plans.
Play nowGlow Blade Mission
Build a tiny glowing energy blade powered by a circuit you make yourself. Learn how circuits, LED polarity, and the squeeze-switch trick work, then unlock the Build Bay for hands-on instructions.
Play nowMystery Lab
Solve the case of the vanished video game.
Play nowToy Mystery
A magic toy has vanished! Solve logic puzzles to earn clues.
Play nowPigwarts Mystery
Is Mr. Lehmkuhl secretly an elephant? Find the friend who told!
Play nowThe Case of the Crying Teacher
Why is Mr. Lehmkuhl crying? Search for clues and solve 3 logic puzzles!
Play nowThe Case of the Missing Class Pet
Professor Nibbles is gone! 8 suspects, 3 logic puzzles, and no guessing allowed!
Play nowFigurative Language Arcade
Similes, metaphors, and idioms! 4 fast arcade games, tickets, prizes, and a poem studio.
Play nowWizard Academy
Harry Potter trivia, a wand workshop, 20 owl-post codes, and a sorting quiz. Unlock 24 collector cards!
Play nowRoom 13½: The Book That Copied Everything
Book 1 of the Room 13½ mysteries! A 10-chapter comedy mystery. Read each chapter, then crack 4 puzzles to unlock the next. 40 mysteries!
Play nowThe Room Above Room 13½
Book 2 of the Room 13½ mysteries: ten chapters, forty brand-new puzzles hidden in the story, with read-aloud and word highlighting built in.
Play nowThe Room Below Room 13½
Book 3 of the Room 13½ mysteries: ten chapters, forty brand-new puzzles hidden in the story, with read-aloud and word highlighting built in.
Play nowIt's Snowing in Room 13½!
Book 4 of the Room 13½ mysteries: it is snowing inside the classroom! Ten chapters, forty brand-new puzzles hidden in the story, with read-aloud and a narrated trailer built in.
Play nowRoom 3: The Grumpy Doorbell
A brand-new Kerfuffle Elementary mystery, same school as Room 13½, different room. Ten chapters, forty brand-new puzzles hidden in the story, with read-aloud and word highlighting built in.
Play nowGreeny and the Case of the Missing Cake
A 10-chapter puppy mystery. Nana's cake is gone! Read, then crack 4 puzzles per chapter. 40 mysteries.
Play nowThe City of Ember
A novel study for The City of Ember by Jeanne DuPrau, with its own book trailer. Read a chapter, answer the questions, and earn 1 to 5 stars. The opening and all 20 chapters are ready.
Play nowThe Boy Who Harnessed the Wind
A study of the true story by William Kamkwamba and Bryan Mealer, with its own book trailer. Read a chapter, answer the questions, and earn 1 to 5 stars. All 15 chapters are ready.
Play nowThe BFG
A novel study for Roald Dahl's The BFG, with its own book trailer. Read a chapter, answer the questions, and earn 1 to 5 stars. All 24 chapters are ready.
Play nowThe Giver
A novel study for Lois Lowry's The Giver, with its own book trailer. Read a chapter, answer the questions, and earn 1 to 5 stars and a memory for each of the 23 chapters.
Play nowSideways Stories from Wayside School
A novel study for Louis Sachar's book. Climb a tower with one floor for each of the 30 stories, answer the questions, and earn stars on every floor.
Play nowWayside School Is Falling Down
A novel study for Louis Sachar's Wayside School Is Falling Down, with its own book trailer. Climb the tower one story at a time, answer the questions, and earn stars on every floor.
Play nowThe Brain Lab
An interactive journey inside your brain. Finish 11 missions to wake up every part of a gray brain and fill it with color. The Brain Rap unlocks at the very end.
Play nowBecoming a Paleontologist
Train to be a real fossil scientist. Explore 19 rooms of dinosaur detective work: dig up fossils, build a skeleton, read footprints, and travel through deep time. Finish them all to earn your certification.
Play nowThe Mythologists' Guild
Join the Guild and investigate Greek myths like a detective. Play short games, ask how we know what we know, watch review videos, and collect cards on a map of ancient Greece. Each case opens after the one before it. Later, sail with Odysseus on the Odyssey Voyage.
Play nowGravity Park
Run the physics behind a theme park. Ride eight rides with Rollo the marble, learn the 14 science words, build a paper coaster in the Build Lab, read the Park Gazette, and pass the Chief's Exam. Each ride opens after the one before it.
Play nowSpace Academy
Train as a space cadet. Blast off, visit the Sun and every planet, land on the Moon, zoom out to the galaxy, and plan a trip to leave Earth. Twelve missions plus a final mission, with games, review videos, discovery cards, a save code, and a patch for every mission.
Play nowA Midsummer Night's Dream
Four friends, a law that ruins everything, six workers with the worst play ever, and fairies in the woods. Follow the story of Shakespeare's funny play through ten scenes, with games, review videos, quizzes, and cards to collect. Finish them all to unlock two bonus tabs, including the play in Shakespeare's own words.
Play nowHuman Body Explorer
Shrink down and climb aboard with Sam to see how you work. Twenty lessons across five body systems: bones and muscles, heart and blood, lungs and air, digestion, and the brain and nerves. Play the games, pass each System Check, collect 67 cards, and finish with a final mission and a printable explorer's notebook.
Play nowLeonardo's Workshop
Step into Leonardo da Vinci's workshop and try out his inventions. Twelve stops in the order he dreamed them up, from the self-moving cart and the tent parachute to the diving suit and the walking lion. Guess first, play a game, watch a review video, and win collector cards. Then explore his museum wall and build a machine of your own.
Play nowMacbeth
A prophecy, a crown, and one very big choice. Follow Shakespeare's story of Macbeth through ten scenes, from three strange sisters on the wasteland to the moving forest. Every scene has a guess, a game, a lesson, a review video, a quiz, and cards to collect. Finish them all to open The Trial of Macbeth and decide who is to blame.
Play nowStorm Chasers
Join a weather station crew and learn to read the sky. Spot clouds and fronts, read the radar, test lightning safety, run a tornado simulator, track a hurricane, and stay out of a desert flash flood. Nine missions, each with a game and cards to collect, ending as Chief Forecaster.
Play nowCard Bridge Workshop
Build five real bridges out of index cards, then learn the science behind each one. Beam, truss, cantilever, drawbridge and arch each have step by step 3D build directions, plus a video, two activities and a quiz. Pass the quiz to unlock the next bridge.
Play nowInside the Anthill
Shrink down and see how bugs really live. Visit six bug homes: ants, bees, butterflies, spiders, beetles and ladybugs. Each home has five lessons with a game, a lesson, a review tape and cards to collect. Find the secret spots, play the Bug Arcade, and take on the Bug Battle and the Bug Expert Challenge.
Play nowMarket Masters
Start with $5,000 and invest in 20 real companies with real market prices. Learn what a stock is, why prices move, and how investing differs from trading, then make one move a day and see if you can beat Mr. Lehmkuhl on the class leaderboard. Six lessons, a review tape and gold cards to collect.
Play nowString Robot Lab
Build robots that move with strings, just like the tendons in your body. Make a robot hand from a traced hand, straws and string, then level up to an arm, a claw, a tentacle and a jaw with spring back challenges. Every build has 3D directions you can spin, plus a short lesson about real robots.
Play nowRestless Earth
Join an Earth crew and find out why the ground moves. Ride a drill pod to the center of the Earth, fit the plates together, measure quakes, read the signs of an eruption, race a tsunami and make the call to keep towns safe. Eight missions, then a final test as Chief Geologist.
Play nowBeat the Debt Monster
Every kid starts $3,000 in debt on a pretend credit card, and the Debt Monster grows every Monday. Pay it down, or spend your paycheck on trading cards and blind bag toys. Six short money lessons show how interest really works.
Play nowSkyscraper Lab
20 index cards. One heavy book. Zero tape. Climb 14 floors of engineering to build the tallest card tower you can. Six hands-on card builds with clear step by step directions, wind and earthquake tests, a blueprint room, and one big rematch.
Play nowFlight School
Fold, fly and test your own paper planes. Set your record with a Blind Flight, learn the four forces and meet the Wright brothers, build planes from the Classic Dart to the Distance Champion, then come back for the Rematch and earn your pilot's license. 15 lessons.
Play nowCreature League
Real animals with real super powers. Join four teams of creatures, from the water bear that survives freezing and drying out to the axolotl that regrows lost parts. Play a mission for each of 12 animals, collect cards and badges, then draft your own hero team.
Play nowOval Office Quest
Build a candidate and walk the road map from citizen to the White House. Learn how a president is elected and how a law is made, then take on Congress and the Supreme Court. 13 stops, 39 cards and a Campaign TV tape for every stop.
Play nowLaunch Pad
Go inside SpaceX. Learn why rockets used to be thrown away, land a booster, meet the engineers, ride Dragon and Starlink, and plan Starship. Nine missions, collector cards, and a Mars crew to command.
Play nowTiny Footprint
Why do people choose tiny houses? Compare energy and cost, learn real architect math, design a floor plan on a grid, then fold a paper house with a lift off roof. Ten stops, printables for the teacher.
Play nowThe Lighthouse That Blinked Back
Six Junior Keepers, one dark lighthouse, and a lamp that keeps turning on at midnight. Read, pass the checkpoint, and choose whose plan to follow. There are five different endings.
Play nowThe Bigfoot of Camp Pinecone
Six campers, one campfire, and giant footprints in the woods. Did Simon really see it? Read, pass the checkpoint, and choose whose plan to follow. There are five different endings.
Play nowThe Slide to Dusty Gulch
Six kids, one dare, and a slide that drops them into the year 1885. Read, pass the checkpoint, and choose whose plan to follow. There are five different endings.
Play nowAllegory of the Cave
Plato's famous story: what is real? Read, debate, build, and reflect.
Play nowSchrödinger's Cat
Can a cat be awake and asleep at once? Open the box!
Play nowShip of Theseus
If every part is replaced, is it the same thing? And who is the real YOU?
Play nowThe Ring of Gyges
What would you do if you were invisible? Are people good only when watched?
Play nowThe Sorites Paradox
One grain isn't a heap. A million is. So which grain makes a heap?
Play nowThe Trolley Problem
A runaway slime trolley and a lever. What's the right thing to do? Try tricky twists!
Play nowAncient Egypt
Pyramids, mummies, gods, and your own pharaoh's mask.
Play nowNevada Day: Battle Born!
The longest telegram ever, state symbols, a timeline race, a map hunt, and design your own flag!
Play nowInvent a Country
A 7-chapter quest: build a nation with a map, flag, laws, money, schools, and more!
Play nowThe Aztec Empire
A city on a lake, floating gardens, a canoe race, and a chinampa final project!
Play nowAncient Greece
Olympics, myths, democracy, the Trojan Horse, plus an Olympic arcade game!
Play nowInventions That Changed the World
Race to put inventions in order and unlock inventor collector cards!
Play nowTrail to Oregon
Learn the true story of the Oregon Trail, then lead your own wagon 2,000 miles west. Every trip is different!
Play nowMysteries of the World
A multi-day investigation: 15 unsolved mysteries, puzzles, quizzes, boss rounds, and a detective report to build.
Play nowYou Say You Want a Revolution?
In this hub, students explore the American Revolution beyond dates and battles: many voices, cause and effect, a board game where you can win or lose the war, a debate lab, and big questions about liberty.
Play nowWere Ninjas Real?
The real history of Japan's shinobi: were ninjas real, where the word came from, real disguises vs. the black-suit myth, and 13 real types. Unlock 20 collector cards.
Play nowWere Samurai Real?
The real history of Japan's samurai: were they real, was bushido an invented code, the katana folding myth, real ranks like ronin and daimyo. Unlock 20 collector cards.
Play nowThe 50 States Map
Drag all 50 state names onto the map!
Play nowGreat American Award Trainer
States and capitals, 47 presidents, the Gettysburg Address, the anthem, the Preamble, and the Pledge. Master all six!
Play nowStates & Capitals Map
Label every state, then add all 50 capital cities!
Play nowWhere Would You Build a City?
Explore an island, found a city, and fast-forward 100 years!
Play nowChess Quest: Learn Every Piece
A piece-by-piece chess adventure: win mini games for the pawn, knight, bishop, rook, queen, and king to unlock the next, then see the full board and go play a real game.
Play nowChess vs. Computer
Play chess against the computer on Easy, Normal, or Hard!
Play nowChess Royale
Chess with up to 10 players on one board! Every player gets a side of the board, takes a turn, and tries to capture the other kings. Join with a room code, then win the most points when the clock runs out.
Play nowCheckers vs. Computer
Jump, double jump, and KING ME! Play on Easy, Normal, or Hard, plus puzzles.
Play nowMancala vs. Computer
Scoop, drop, and capture colorful stones! Free turns, captures, and puzzles.
Play nowUltimate Tic-Tac-Toe
Tic-tac-toe inside tic-tac-toe! Your move decides where your opponent plays. 1 or 2 players.
Play nowPattern Blitz
Race to rebuild pattern cards with turning cubes! Race, Roll, and Memory rounds.
Play nowRing Trio
Small, medium, large rings: 3 ways to win! Play the computer or a friend.
Play nowTriple Match
Find 3 cards where every feature is all the same or all different. A true brain-stretcher!
Play nowMatch the Edges
Drag and rotate picture tiles so every touching edge matches. 25 challenges across 4 difficulty levels, with a helper mode showing which edges match.
Play nowLine Splitter
Lay sticks to give every shape its own space! 48 puzzles with a solved-puzzle tracker.
Play nowBubble Fit
Fit 12 bubbly pieces into the board with no gaps! 48 packing puzzles from Starter to Master.
Play nowTraffic Jam
Slide cars and trucks to free the red car! 40 levels, from easy to brain-melting.
Play nowToothpick Puzzles
Move, remove, or add toothpicks to make squares, triangles, and numbers. 77 puzzles with exact move limits, so think before you touch. Big shapes count too, and no toothpick can be left over.
Play nowClip Detective
Put colored paper clips in a row so every clue is true. 100 puzzles in four sets: build the row, erase the extra clue, catch the fake clue, and break a tie. Only one row works.
Play nowCoin Moves
Plan first, then move, add, remove, or flip coins in an exact number of moves. 93 puzzles in three sets: Shape Shift, Line Up, and Flip It. The page checks your work when the moves run out, so think before you touch.
Play nowWord Hatch
Crack the secret five-letter word in six tries to hatch your bird, then fly it through the trees. Green squares, gold circles, and gray squares give you clues. There is a new word every school day.
Play nowWord Whirl
Spin the wheel to get your letters, then build a real word that uses them all before the 20-second clock runs out. Climb from 2 letters up to 7, earn a badge on every level, and print your golden certificate.
Play nowDice Cup
Shake the cup, roll the dice, and pick the missing signs (plus, minus, or times) to hit the target. Level up from 2 dice to 5, learn the order of operations from the videos, and see what happens when you beat every level.
Play nowTip the Scale
A mystery box hides its weight. Balance the scale with weights, then use what you know to work out what the box weighs. Four levels build up to a clever trick: weights can go on the box's side, too.
Play nowMarble Jar
A cloth hides a jar of marbles. Shake out a few at a time, then use your sample to guess how many of each color are inside. Closer guesses earn more stars, and bigger samples give steadier guesses.
Play nowTile Bag
Shake the bag and letter tiles tumble out. Build a real word, add up its points yourself, and beat the target. Bonus squares double and triple, so the longest word is not always the best one.
Play nowThe Black Box
A mystery object is sealed inside the box, and you cannot open it. Ask yes or no questions, run tests, and cross out look-alikes on your shelf, then name the object, what it is made of, and how long it is. Five levels get sneakier.
Play nowThe Great Air Race
Fly a plane across a whole continent with only a map, a mile ruler, and a compass rose. Learn the map key, latitude and longitude, scale, and directions, then plan each day of a five-day race with your crew.
Play nowMars Base One
Six astronauts are headed to Mars, and your team keeps them alive. Pack the rocket under a strict weight limit, then balance power, oxygen, water, and food through dust storms, long nights, and solar flares. The numbers have to be right.
Play nowThe Island
Twelve castaways, no rules, and your team is in charge. Make laws about leaders, food, jobs, and money, watch how your choices play out over five sessions, and fix the laws that are not working.
Play nowThe Lost Atlas
Seven pieces of a lost atlas are hidden on seven continents, and four caravans are racing to find them. Research real places to earn travel dots, cross deserts and oceans, and match clues like latitude and coordinates to the right city.
Play nowLogic Puzzle King or Queen
Solve real logic grid puzzles (deduce who has what from clues, just like Puzzle Baron) to level up your King or Queen. Every 5 correct earns new gear: a cape, a crown, gold, and finally a throne at level 100.
Play nowThat Counts!
A whole-class debate game: 5 odd categories, 1 answer that has to fit all of them. Teams make their case, other teams can challenge the weakest connection, and a 30-second timer keeps it moving. 170 rounds, a challenge timer, and a 4-team scoreboard built in.
Play nowLast Word Standing
A whole-class word game for the board. Your teacher picks a letter, everyone takes turns typing a real word that starts with it, and the clock keeps ticking. Root words are not allowed, and the last player standing wins.
Play nowCard Storm
A whole-class multiplication race for the board. Everyone gets the same cards in the same order, with one try per card and three passes. Solve the most before the storm passes and land on the winners platform.
Play nowHero Patrol
A whole-class superhero game for the board. Build your hero, answer 3rd to 5th grade math and reading questions, fire your power, and catch the crooks on the rooftops. Right answers power you up, and the top three heroes land on the winners platform.
Play nowSpot On
A whole-class describing-word game for the board. Each round one student is the judge and shows a word like Spooky or Majestic. Everyone else plays the card from their hand that fits best, and the judge picks the one that is spot on.
Play nowCorner Clash
A whole-class strategy game for the board, up to four players to a table. Fit your pieces together corner to corner, never side to side, and block your rivals. When nobody can move, the most squares on the board wins.
Play nowCrack the Vault
A whole-class code-breaking race for the board. The vault is locked with a secret row of colored gems. Use the green and yellow lights to work out the code, and the first player to open the vault wins the round.
Play nowSecret Agents
A whole-class word-clue game for the board. Each table splits into a Red team and a Blue team with one spy chief each. The spy chief gives a one word clue and a number, the team taps the cards that fit, and the first team to find all its agents wins. Never tap the Alarm card!
Play nowBit Heist
A whole-class Math and ELA game for the board. Every right answer adds a graphics card to your mining rig, and the rig mines pretend bitcoin every second. Right answers also earn hack chances: guess a classmate's secret password to grab some of their bitcoin. Keep your own password safe! The top three land on the winners platform.
Play nowWord Grid Rush
A whole-class word hunt for the board. Everyone gets the same grid of letter cubes. Trace letters that touch to spell words, score more for long words, and win big for finding words nobody else did. The top three land on the winners platform.
Play nowMonster Lineup
Four in a row with a twist: you never pick your own monster, your opponent picks it for you. Make a line of four that share a trait, across, down, or corner to corner. Learn it in Monster School, then play the computer on three levels or share one Chromebook with a friend.
Play nowGrammar Galaxy
Blast nouns, verbs, adjectives, adverbs, and pronouns in space!
Play nowPunctuation Rescue
Let's eat Grandma! Save sentences with commas, end marks, and apostrophes.
Play nowWacky Word Stories
Fill in silly words (nouns, verbs, adjectives, and more) to build 25 wacky Mad-Libs-style stories, with a Surprise Me button and read-aloud built in.
Play nowDouble Meanings
Five hidden words, each with two meanings. Match the clues, then name the words. A new puzzle every day.
Play nowWord Avalanche
Start with a tiny word at the top of the mountain. Add one letter at a time and see how big your avalanche can grow.
Play nowTinkercad Lab
3rd graders are designing their own 3D creations from scratch.
Coming soonAbout GATE
What GATE is, how groups are chosen, and what to expect.
Coming soonTreasure of Hullabaloo Island
Explore the pirate ship, solve the crew's puzzles, and find the treasure before Captain Barnacle Bones does!
Play nowTrapped in Gloomwood Manor
Help the not so scary monsters, find Granny Bramble's spell book, and brew your way out before midnight!
Play nowThe Pyramid Portal
Fall into a painting, explore the Great Pyramid, read the hieroglyphs, and find your way home before sunset!
Play nowStranded on Starhaven Station
A Space Camp simulator blasted your crew into real space! Find the Launch Key and fly home before the launch window closes.
Play nowWobblewick Academy of Magic
One wave of the wrong wand locked the whole castle! Find the Master Wand and break the spell before the hourglass runs out.
Play nowZombie Lab: Stop the Spread
A splash of Snooze Goo turned the lab into sleepy, silly zomblings! Find the hidden antidote and stop the spread.
Play nowThe Candy Factory Lockdown
Someone pressed the big red button! Find the Master Key and stop the lockdown before the chocolate tank overflows!
Play nowUnder the Sea: The Atlantis Doors
A runaway submarine dove to the secret city of Atlantis! Find the Moon Pearl and restart the Tide Clock before the bubble shrinks.
Play nowThe Lost Crown of Brightmoor Castle
A magic tapestry pulled your crew into a real castle! Find the crown that Rook the raven hid and save the coronation.
Play nowCase of the Missing Mascot
Spike the Hedgehog's costume vanished before the big game! Collect the clues and prove who took it on the Deduction Board.
Play nowDinosaur Park Meltdown
A storm knocked out the power and the baby dinosaurs got loose! Find the Power Key and lead every baby back to its pen.
Play nowThe Great Museum Heist
The painting The Golden Fox was swapped for a fake! Collect the evidence and name the thief on the Evidence Chart.
Play nowTime Machine Mix-Up
The science fair time machine went ZAP, and nine inventions scattered across history! Travel through time and set the Time Dial.
Play nowSnow Day at the North Pole Workshop
The Toy Machine jammed! Collect nine clues and program the conveyor belt with arrows to get every toy out before the sleds leave.
Play nowJungle Temple of the Golden Sloth
Mossbeard the guardian sloth set traps all over the temple! Collect nine clues and roll the stone wheels to the secret code.
Play nowWeather Lab Out of Whack
The Sky Mixer broke, and now it is snowing in July! Mix the right weather recipe with fractions before the Summer Fair starts.
Play nowRobot Factory Glitch
A glitch has the robots building everything backwards! Write a program for Bolt the builder robot before the truck leaves.
Play nowOlympic Stadium Lockout
The vault keeper locked every medal inside, then flew off in a balloon! Rank the Champion Race to crack the code.
Play nowThe Cannonball Hunt
A rival pirate ship is coming and the captain hid every cannonball! Search the ship, solve her clues, and fire the cannon to chase them off.
Play nowWhere Is Clover?
Clover the school bunny hopped out of her hutch! Follow nibbles, paw prints and paint from room to room.
Play nowThe Toys That Move
Oscar swears his toys move when nobody is looking! Find a camera, a tripod and a blanket, hide the camera, and catch them in the act.
Play nowThe Lost Launch Laptop
It is launch day at SpaceX and the launch laptop is missing! Search four places before the launch window closes.
Play nowLocked in Mr. Lehmkuhl's Room
Mr. Lehmkuhl hid the key somewhere in his classroom! Search the 3D printers, rockets and rugs. Every clue points to the next.
Play nowWild Night at Willowbrook Zoo
A storm knocked out the power and nine animals wandered off! Help the zoo crew, collect nine clues, and put every animal back before the gates open.
Play nowRumble on Ember Island
Ember Peak is rumbling and the old trail map is useless! Help the camp crew, collect nine clues, and draw a safe path to the ferry.
Play nowThe Case of the Gone Gizmo
The Robot Show is tomorrow and the prize robot is gone! Match shoe prints, crack secret codes and piece together a ripped note. Tape the clues to your classroom walls.
Play nowThe Case of the Midnight Muncher
Someone raided the school garden overnight, and the snack jar was licked clean. Sort night animals, measure a track and read night cam clocks to find the culprit.
Play nowThe Case of the Missing Mascot
Pep Rally Friday and Buzz the Bee's costume has vanished! Read fingerprints, question four witnesses and sort real facts from opinions. Printable clues for your walls.
Play nowThe Case of the Crumbled Recipe
Grandma's Moon Cookie recipe vanished before the Fall Festival! Solve a logic grid, test mystery powders, code a route across a map and read a bar graph.
Play nowThe Case of the Howling Hallway
A spooky howl echoes down the hallway every night. Six people, six theories. Test each one against the evidence and bust the myth for good. Perfect for October.
Play nowThe Case of the Mystery Gift
A wrapped present appears on the principal's desk, signed only A Secret Friend. Nobody did anything wrong this time! Compare handwriting, sort a Venn diagram and total a receipt.
Play now100 team puzzle quests. Each quest has five locks and works best with a small team. Every card lists the skills it practices and the grades and ages it fits. Pick a grade to see only the quests that fit.
100 quests shown.
Math
20The Piggy Bank Vault
Open the piggy bank by counting coins, comparing amounts in cents, using the fewest coins, and cracking a six coin mystery.
Count Digit's Vault
Open the vault with place value: order four-digit numbers, name each digit's place, build numbers from blocks, and crack a letter code.
Rescue Bolt
Rescue Bolt the robot with multiplication: read arrays, skip count by 6s, match products that look different, and total up the bolts.
The Carnival Prize Booth
Win the prize booth with rounding and estimating: round to the nearest ten and use clues to find a three-digit number.
The Clock Tower
Restart the clock tower with elapsed time: read clocks, order times, and work out how long trips take.
The Frog King's Crown
Find the Frog King's crown with fractions on a number line: compare to one half, place fractions, and count hops.
The Butterfly House
Open the butterfly house with symmetry: lines of symmetry, reflections, and finding each shape's missing half.
The Garden Shed
Open the garden shed with area and perimeter: count squares, measure fences, and see how the two differ.
The Giant's Toolbox
Open the giant's toolbox by comparing ounces, pounds, cups, inches, feet, and yards, and by reading rulers that do not start at zero.
The Honey Vault
Open the honey vault with patterns: find the rule in shape, arrow, and number patterns, including ones that grow by doubling.
The Potion Cabinet
Open the potion cabinet with fractions in disguise: simplify, find equal amounts, and put fractions in order from emptiest to fullest.
The Rocket Key
Open the rocket hatch with division: equal sharing, remainders, numbers two crews can both share, and division as backward multiplication.
The Star Map
Open the star chest with coordinate grids: name squares like C4, follow moves across a map, and measure a rectangle.
The Zookeeper's Office
Open the zookeeper's office with data: tally marks, picture graphs with keys, tables with missing totals, and bar graphs with a scale.
The Kite Maker's Chest
Open the kite chest with angles and shapes: compare angles, find missing angles, and name shapes by their sides and corners.
The Toy Train Depot
Open the train depot with factors and multiples: list factors, count by multiples, and find numbers with the most factors.
The Trophy Case
Open the trophy case with decimals: compare tenths and hundredths, read models, place them on a number line, and make change.
Agent Zero's Briefcase
Open the briefcase using the order of operations: parentheses first, then multiplication, then left to right.
The Alien Fruit Stand
Crack the alien fruit stand by treating equal signs like balance scales to find what each fruit is worth.
The Dragon's Hoard
Open the dragon's hoard with prime and composite numbers: factor pairs, prime factors, and spotting primes.
No Math quests for this grade.
Science
21The Beanstalk Gate
Open the beanstalk gate with plant science: plant parts and their jobs, what we eat, how seeds travel, and how plants grow.
The Explorer's Backpack
Open the explorer's backpack with habitats and adaptations: beaks, camouflage, food webs, and animal behaviors that help them survive.
The Hatchery
Open the incubator with life cycles: a pumpkin from seed to seed, a ladybug's big changes, where animals lay eggs, and babies that look nothing like their parents.
The Wildlife Camera Case
Open the camera case by sorting animals into groups: mammals, birds, fish, reptiles, amphibians, and insects.
The Band Room Locker
Open the band room locker with sound science: vibrations, high and low pitch, loud and quiet, and how far away a storm is.
The Crystal Cave
Open the crystal cave with rocks and minerals: hardness tests, balancing gems, bouncing light off mirrors, measuring with water, and how rocks form.
The Derby Garage
Open the derby garage with force and motion: pushes and pulls, balanced forces, speed, and distance.
The Dinosaur Dig
Open the fossil crate like a paleontologist: rock layers, footprints, trackways, and measuring with a scale bar.
The Doctor's Bag
Open the doctor's bag with the human body: what organs do, heart rate, reaction time, how food travels, and the five senses.
The Ice Castle
Open the ice castle with states of matter: solids, liquids, gases, melting and freezing, and what heat does.
The Inventor's Workshop
Open the workshop with inventions: match old things to new ones, put the design steps in order, read a timeline, and decode braille.
The Magnet Lab
Open the lab safe with magnets: poles, pushes and pulls, which materials stick, and the patterns magnets make in iron filings.
The Rain Cloud Vault
Open the cloud vault with weather and water: wind direction, a puddle drying and refilling, climates, solids, liquids and gases, and weather tools.
The Ranger Station
Open the ranger station by reading animal signs and tracks, counting owl pellet skulls, watching a log break down, and following food chains.
The Shadow Theater
Open the stage door with light and shadows: what light passes through, how shadow size changes, mixing colored lights, and a pinhole box.
The Storm Station
Open the weather station with storm science: damage clues, counting seconds to thunder, radar maps, hail rings, and staying safe in lightning.
The Treehouse Trapdoor
Open the treehouse trapdoor with simple machines: spot levers, wedges, screws and pulleys, place a fulcrum, count ropes, and turn gears.
The Lighthouse Lamp
Relight the lighthouse lamp with light and circuits: bounce beams off mirrors, complete the loop, compare bulb brightness, and test which materials let electricity through.
The Moon Base Airlock
Open the moon base airlock with Moon science: sun direction from shadows, Moon phases in order, what needs air, and which craters are oldest.
The Planet Probe
Launch the planet probe with the solar system: planet order, the hottest world, comet tails, moons that move, and the planets with rings.
The Science Fair Trophy
Open the trophy case with fair tests: change only one thing, read data carefully, and spot results you cannot trust.
No Science quests for this grade.
ELA
19Midnight's Uh-Oh Day
Open the toy basket with cause and effect: tell causes from effects, put chains of events in order, and use picture clues to find who made each mess.
The Bat in the Cave
Open the cave box with words that have two meanings: use the whole sentence to pick the right one.
The Cupcake Clubhouse
Open the cupcake clubhouse with compound words: join two small words, decode picture clues, and find the missing middle word.
The Knight's Night Chest
Open the knight's chest with homophones: pick the right sound-alike word, like night and knight, and catch spelling mix-ups.
The Library Book Drop
Open the book drop with library skills: put books in ABC order, use dictionary guide words, and find the right shelf or index page.
The Mixed Up Storybook
Open the storybook with sequencing: use words like before and after, follow a backward recipe, read the beach photos, and spot a flashback.
The Shrinking Machine
Open the shrinking machine with contractions: build them, take them apart, and pick the pair of words that fits.
Inspector Fox and the Mystery Words
Solve the case with context clues: work out what made-up and hard words mean from the sentences around them.
The Alphabet Soup Pot
Open the soup pot with word puzzles: climb a word ladder, find words hiding inside words, and unscramble letters into compass directions and animals.
The Big Picture Museum
Open the art vault with main idea and details: decide what each picture is mostly about and which details do not belong.
The Peacock's Feather Box
Open the feather box with suffixes: see how endings like ful, less, and ed change a word's meaning.
The Pet Show Prize
Open the prize box with fact versus opinion: sort statements and use only facts you can check.
The Piece of Cake Bakery
Open the cake box by figuring out what idioms like a piece of cake really mean from the stories around them.
The Poet's Trunk
Open the poet's trunk with similes and metaphors: tell them from look-alikes and decode what a poet really means.
The Post Office Parcel
Open the parcel with punctuation and capitals: commas, quotation marks, and finding the missing marks.
The Time Machine
Open the time machine with prefixes: use un, re, pre, and number prefixes to decode word meanings.
The Twins' Toy Chest
Open the twins' toy chest with synonyms and antonyms: sort word pairs as twins, opposites, or strangers, and rank words by strength.
The Word Wizard's Spellbook
Open the spellbook with parts of speech: nouns, verbs, adjectives, adverbs, and words that change jobs.
The Word Garden Gate
Open the garden gate with root words: base words, prefixes, suffixes, and very old word parts.
No ELA quests for this grade.
Social Studies
19The Helper's Toolbox
Open the toolbox with community helpers: follow the bread from field to store, call the right worker for each problem, and sort goods from services.
The House Key
Open the little house with homes around the world: how weather and local materials shape the places people live.
City Mouse and Country Mouse
Open the picnic basket with communities: tell urban, suburban, and rural places apart, read a map, and ride the subway.
The Globe Trotter's Suitcase
Open the suitcase with world geography: name the oceans and continents, follow a trip on the map, and sort places by hemisphere.
The Lemonade Stand
Open the cash box with economics: choices and what you give up, prices, needs and wants, trading, and producers and consumers.
The Liberty Torch
Open the torch room with American symbols and landmarks: the flag, the bald eagle, the Statue of Liberty, and road trips.
The Mayor's Desk
Open the mayor's desk with civics: rules and laws, rights and responsibilities, local leaders, and voting.
The Mountain Pass
Open the mountain gate with landforms: peninsulas and straits, canyons and plateaus, height maps, and rivers that run downhill.
The Travel Museum
Open the museum case with transportation then and now: air, land, and water travel, oldest to newest, and trip times.
The Scout Camp Map
Open the camp chest with map skills: planning a trail, map symbols and grids, compass directions, and a map with a compass turned sideways.
The Desert Dam
Open the dam control room with Las Vegas water: the Colorado River, Hoover Dam, Lake Mead, and ways to save water.
The Postcard Trunk
Open the postcard trunk with world landmarks: why each was built, where it is on the map, and which language and flag belong to its country.
The Silver State Strongbox
Open the strongbox with Nevada: famous towns, neighboring states, where place names come from, and the order of big events.
The Time Capsule
Open the time capsule like a historian: sort kinds of sources, match old things to today, put photos in order, and decode what 1985 kids packed.
The Willow Basket
Open the willow basket with the first peoples of Nevada: the Paiute, Shoshone, and Washoe nations, their homelands, and desert resources.
The Capital Mail Truck
Deliver the mail to state capitals out West: match big cities to their capitals, decode state nicknames, and drive the route with a compass.
The Road Trip Trunk
Open the car trunk with United States geography: the five regions, where states are, compass directions, and counting states on a map.
The Olympic Torch
Light the Olympic torch with Ancient Greece: democracy, the gods and their symbols, and the first Olympic Games.
The Pharaoh's Tomb
Open the pharaoh's tomb with Ancient Egypt: how papyrus is made, the Nile, trading at the market, and reading hieroglyphs.
No Social Studies quests for this grade.
Logic
21The Great Snail Race
Open the prize box with race day logic: order the finish line, follow the bridges, trace the slime trail, win at tic tac toe, and solve the clues.
Captain Whiskers' Treasure
Open the pirate chest with logic: stack cannonballs by a color rule, match keys to locks, sail against the wind, find hidden animals, and count masts.
The Arcade Prize Machine
Win the prize machine with analogies: figure out how two things go together, then find the pair, picture or word that matches.
The Big Red Barn
Open the barn door with farm logic: paint the fields, finish the quilt pattern, push the sheep into the pen, grow number sprouts, and read Grandpa's flip phone text.
The Candy Shop
Open the candy jar with sweet logic: weigh candies on scales, order the jars, find the path to the lollipop, crack a code, and follow the right licorice rope.
The Case of the Missing Pie
Solve the missing pie case with detective logic: what must be true, what cannot be true, and who is telling the truth.
The Circus Tent
Open the juggling trunk with big-top logic: tally race wins, stack acrobats, follow the maze, find each performer's trailer, and match riddles to balloons.
The Clockmaker's Shop
Open the grandfather clock with logic: compare gears, order clocks, follow rules, climb a word ladder, and solve a 4 by 4 number grid.
The Garden Maze
Open the hedge maze gate with garden logic: follow the bee's arrows, find the one path, order the butterflies, fit the stepping stones, and weed out the repeated letters.
The Jungle Temple
Open the temple door with jungle logic: use a grid to match monkeys to fruit, sort carvings into two circles, walk every clearing once, and read the old word stones.
The Museum at Night
Open the museum case after dark: finish a mirror painting, work out what each camera sees, slide the robot to its charger, and read a mirrored code.
The Pet Hotel
Open the treat cupboard with pet logic: match pets to bowls, walk the dog using its own left and right, follow a hamster tube, and crack the clerk's secret alphabet.
The Riddle Bridge
Cross the dragon's bridge with riddles: sort egg nests, stack banners, hop a stone path, find hidden eggs, and crack five classic riddles.
The Robot Factory
Open the factory door by thinking like a robot: follow exact programs, track a belt shuffle, and crack a letter code.
The Royal Kitchen
Open the pantry with kitchen logic: build a domino train, lead the mouse to the cheese, seat the guests, spot the twin cakes, and crack a word search.
The Snowy Cabin
Open the cabin door with winter logic: pick snowball teams, unfold paper cutouts, cross the frozen pond, count snow fort blocks, and read the lantern code.
The Space Station Airlock
Open the airlock with space logic: line up the planets, connect the stars, fly through rings, find hidden satellites, and spot the missing letters.
The Toy Maker's Workshop
Open the workbench drawer with toy-shop logic: finish the spinning top, match stamps to prints, roll the star block, fix the light board, and fill the label boards.
The Wizard's Staircase
Open the wizard's tower door with logic: match rune twins, flip the lever doors, drop marbles through switches, place the hats, and join picture words.
The Yellow Submarine Hatch
Open the hatch with deep-sea logic: untangle the pipes, fold flat crates, steer twin subs, count cracked triangles, and read the captain's log.
The Golden Vault
Open the last vault with the best puzzles of the series: knight jumps, shadows, mirror beams, a number snake, and a card with holes.
No Logic quests for this grade.
How it works
Every lesson works the same way.
Pick a lesson
Choose any card above. Use the menu at the top of each lesson to go step by step.
Play and learn
Read, play the games, and answer the quizzes. Wrong answers are okay. Just try again!
Earn badges
Finish each part to earn a badge. Your progress saves on your computer.
Share your work
Some lessons let you copy your writing into a Google Doc to turn in.
Explore anytime, anywhere
Play at school or at home, on a computer, tablet, or phone.
Meet Mr. Lehmkuhl
I run the GATE pull-out groups here: small teams of curious 3rd, 4th, and 5th graders digging into hands-on projects, from 3D design to engineering to brain science. This page is home base for everything we build together!