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Mission 1: How it zooms

A balloon rocket has no engine and no batteries. It carries its own air along for the ride, and that air does all the work.

Squeezed air

When you blow up a balloon, you stretch the rubber. The stretched rubber squeezes the air inside, like a hand squeezing a sponge. The air is packed in tight and it wants out. When you let go of the neck, the rubber squeezes the air out the back.

Action and reaction

Here is the big rule. When the balloon pushes air backward, the air pushes the balloon forward. Scientists call this action and reaction. The two pushes are equally strong, and they always go in opposite directions.

A scientist named Isaac Newton wrote this rule down more than 300 years ago. Real rockets use it too. They shoot hot gas down, and the gas pushes the rocket up. The balloon is not pushing off the chair or off the air behind it. A rocket even works in space, where there is nothing to push against.

Try it: which way will it go?

Pick where the opening points. Then watch the air and the balloon.

Thrust that lasts

The forward push on a rocket is called thrust. A balloon rocket has thrust for as long as air is coming out. When the air runs out, the thrust is gone. Then the rocket coasts and slows to a stop.

Why the string?

Let go of a balloon with no string and it zips around the room in loops. The string and the straw work like a train track. They keep the rocket pointed in one direction, so all of the thrust pushes it the same way.

Big idea: Force

A force is a push or a pull. Forces change how things move. They can start something, speed it up, slow it down, or stop it. On your balloon rocket, thrust pushes forward and other forces push back. Keep an eye out for which force is winning.

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Mission 2: String and straw

Friction is a force that happens when two things rub together. It always works against motion. Rub your hands together fast and you can feel friction as heat.

On a balloon rocket, the straw rubs on the string for the whole ride. That friction steals speed. Your job as an engineer is to make the track as slippery as you can.

What you can change

  • The string. Smooth string has less friction. Fishing line is the most slippery, and smooth kite string is good too. Fuzzy yarn has lots of tiny hairs that grab the straw.
  • How tight. Pull the string tight. A saggy string makes a dip in the track. The rocket slows down or gets stuck when it has to climb out of the dip.
  • How level. Tie both ends at the same height. If the far end is higher, gravity pulls the rocket back. If the far end is lower, gravity gives it a free boost, and that is not a fair test.
  • The straw. A straight, smooth straw glides best. If your straw has a bendy part, cut it off.
  • The tape job. Tape the balloon straight under the straw, lined up with the string. A crooked balloon pushes sideways. Then the rocket twists around the string and wastes its thrust.

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Mission 3: Air and weight

Air is your fuel

The air in the balloon is the fuel for your rocket. More air means the thrust lasts longer, so the rocket can travel farther.

A bigger balloon is not free, though. A big balloon has to shove more air out of its way, and that means more drag. A balloon that is blown up too far can also pop. Fill it until it is big and round but still a little bit soft.

Count your breaths every time you fill the balloon. If you use three breaths on every run, every run starts with the same amount of fuel. That keeps your tests fair.

Weight and cargo

Every rocket has to carry its own weight. Yours carries the balloon, the straw, and the tape. Anything extra that a rocket carries is called cargo.

Extra weight hurts a balloon rocket in two ways. First, a heavier rocket is harder to speed up, so the same thrust gives it less speed. Second, a heavier rocket presses the straw down harder on the string, and that makes more friction.

Real rocket engineers fight this same problem. Every extra pound of cargo needs more fuel to move it. That is why real rockets are built to be as light as possible.

A trade-off to think about

Engineers often have to give up a little of one thing to get more of another. That is called a trade-off. Air is a good example. More air gives you longer thrust, but it also gives you a bigger balloon with more drag. The best design is usually somewhere in the middle, and testing is how you find it.

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Mission 4: Test lab

Engineers test their ideas before they build. In this lab you launch a pretend balloon rocket down a string that is 30 feet long. Change the settings, launch it, and see how far it goes.

The fair test rule: change only one thing at a time. If you change two things at once, you cannot tell which one made the difference.

Cargo in this lab is paper clips taped to the straw.

No two launches are exactly alike, so the same rocket can stop in a slightly different spot each time. That is why engineers test more than once.

String
Cargo

Your test runs

RunAirStringCargoDistanceHow it went

No runs yet. Press the green button to launch.

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🔒 The Build Bay is locked

The building steps open when every mission is finished. Here is what you still need to do: