Back to all lessons Mr. Lehmkuhl's GATE Class

A Globe Players production, starring you

Five things in the picture are hiding a secret. Click around and find them.

Psst. Down here. I am Puck, the trickiest sprite in the woods.

You just joined the Globe Players, the acting company of a writer named William Shakespeare. Tonight we are putting on his play about one very strange night in a forest.

Learn the story one scene at a time. I will be right beside you, causing only a little trouble.

Your place in the company

Every new player starts at the bottom. Finish scenes to move up.

0 of 10 scenes finished

Your save code

Do you have a code from another day or another computer? Type it here to get your finished scenes and cards back.

Secrets in the picture

Five things in the big picture at the top are hiding something. Each one you find puts a card in your Card Trunk.

0 of 5 secrets found

The play, in five acts

A play is split into big parts called acts. This one has five. Each ticket below is one scene for you to play through, in order.

Card Trunk

Every acting company keeps a trunk of costumes and props. Yours holds cards. Find secrets in the picture to fill the first five spots. Every scene you finish will add a new pack.

Scene packs

Finish a scene to open its pack. Each pack has five cards.

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This tab is still locked
Teacher note

Enter the teacher code to open this note.

What this is. A stand-alone unit on A Midsummer Night's Dream. Students learn the story of the play through ten short scenes, and collect a few famous lines along the way. Nothing here depends on any other Shakespeare unit, so it can be taught first, second, or alone.

Where it is now. All ten scenes are built. Each one goes guess, game, lesson, review video, quiz, card pack.

Save codes. Progress is saved in the browser, so a reset or a different computer would wipe it. Each time a student finishes a scene, the last screen shows an 8 digit save code, and the same code is on this page under "Your save code". Typing that code into this page on any computer marks those scenes finished and puts their card packs back in the Card Trunk. The code only knows which scenes are finished. A student who stops halfway through a scene starts that one scene again. Hidden picture secrets are not in the code, since finding them again takes a minute. There is a printable save code card for students to write on. Codes are not tied to a student, so one student could share a code with another.

The two bonus tabs. "Rewrite the Play" and "His Own Words" stay locked until a student has finished all ten scenes on that computer. Both are optional and neither one is graded or tracked.

Rewrite the Play. Groups plan a longer ending or a changed story and act it out. Step 1 plays all ten review videos back to back, about twenty five minutes. It loads each scene page inside this page, so it only works on the website itself, with all ten scene files in the same folder as this page. It will show a 404 box if this page is opened by itself as a preview. Step 3 has nine text boxes that save on that computer as students type. "Copy every box" puts all nine on the clipboard with headings, and then tells students to paste it into a Google Doc and share the doc with you. On a shared computer, press "Erase every box" before the next group starts.

His Own Words. The whole play again as one long video in ten parts, about forty five minutes. It uses the same stage and characters as the review videos, but every line spoken is from Shakespeare, about 4,800 words, close to a third of the play. The lines were taken one by one from the Project Gutenberg text. They were cut and never rewritten. The only changes are spelling two names one way all through (Thisbe, Peaseblossom), a capital letter here and there, and tidying punctuation where a cut was made. The lines are read slowly in British voices, a woman's voice for the women and a man's for the men, with the speaker's name and the words on the screen. Parts play one after another, and the number buttons jump to any part.

What was left out of His Own Words. The part of the law that says Hermia could be put to death, the harsher insults in the forest quarrel, the word the play uses for a donkey, the jokes about a man playing a woman, the stabbings at the end of the workers' play, and the blessing on the couples' future children. The story still runs from start to finish without them.

Test tools. These change saved progress on this computer only. While the teacher code is entered, both bonus tabs are open on this computer, so press "Lock teacher tools" before a student sits down.