The workshop is open!
The door creaks open. The workshop is full of gears, wires, and a hundred half-finished ideas. On the bench is a blank notebook with your team's name on the cover.
You are now a Lock Master. Go tell your teacher!
Your mission
Midnight the cat wants to be an inventor, and the workshop door is locked five ways. An INVENTION is something new that solves a problem. Inventors notice a problem, think of ideas, build a model, and test it. Most first tries do not work, so they fix them and try again. Some inventors were grown-ups in laboratories, and some were kids with a good idea.
How to crack a lock
- Pick any lock from the menu at the top. You can solve them in any order.
- Read every clue before you start. One clue alone is never enough.
- Use scratch paper. Draw pictures, make lists, and cross things out.
- Tap the buttons to build your answer. Then press "Try the lock".
- A lock will not tell you which part is wrong, so be sure before you try.
My badges
Teacher note
Teachers: type the password to see the answer key.