Turn your sound on, then press play.

Mission 1: How it blasts

This cannon shoots nothing but air. That sounds like it should not work, but air is real stuff. It takes up space, it has weight, and when it moves fast it can push things over. Wind is moving air, and a strong wind can knock down a tree.

Stored energy

When you pull back on the balloon, you stretch the rubber. Stretching takes work from your muscles, and that energy does not disappear. It gets saved in the stretched rubber. Scientists call it stored energy. A stretched rubber band holds stored energy too.

The snap

When you let go, the rubber snaps forward and shoves the air inside the cup. That air has only one way out, which is the opening at the front. A quick burst of air shoots out.

Follow the energy

The energy starts in your muscles. It moves into the stretched balloon. The snap gives it to the air. The air carries it across the room and gives it to the target, and the target falls over. Energy moved from you to the target, and you never touched it.

Leaks waste the blast

If the balloon is loose or the tape has gaps, some of the air squirts out the back and the sides. Only the air that goes out the front can hit the target.

Big idea: Structure

Structure is how something is built and shaped. The way a thing is built decides what it can do. Your cannon is only a cup and a balloon, but its shape turns one small snap into a blast that can cross a room. Keep an eye out for how each part of the shape matters.

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Mission 2: The invisible ring

The burst of air does something surprising when it leaves the cannon. It curls into a spinning ring shaped like a donut. This is called a vortex ring.

Here is how the ring forms. The air in the middle of the opening rushes out fast. The air at the edges drags against the rim and gets slowed down. The fast middle and the slow edges make the puff curl back on itself, and it rolls up into a ring.

The spinning is what makes the ring special. A plain puff of breath spreads out and fades in a foot or two. A vortex ring holds itself together, so it can travel across a room and still have enough push to tip a target.

You cannot see the ring from your cannon, because air is invisible. Vortex rings also show up in places where you can see them. Dolphins blow bubble rings under water. Some volcanoes puff out giant smoke rings.

Try it: see the invisible ring

This cannon is filled with fog, so the air shows up. You are looking at it from the side.

What you can change

  • The opening. A smooth, round opening makes the best ring. Jagged cuts and squished openings break the ring apart.
  • The seal. The balloon should be stretched flat like a drum, with tape all the way around and no gaps.
  • The pull. Pull the knot straight back from the center. A sideways pull sends out a crooked blast that misses.
  • The cup. A bigger cup holds more air, so it can make a bigger ring. It also needs a stronger snap to move all that air.

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Mission 3: Power and targets

More pull, more power

A longer pull stores more energy in the balloon, so the ring comes out faster and hits harder. A tiny pull makes a weak ring that can barely move a strip of tissue.

Do not overdo it. If you pull too far, the balloon can tear or snap off the cup. Pull until the rubber feels firm, then stop.

Rings fade

A vortex ring does not last forever. As it travels, it rubs against the still air around it and slowly loses energy. It gets slower and weaker the farther it goes. A target that falls at 3 feet might not even wobble at 10 feet.

Target design

A target falls when the push from the ring is stronger than whatever is holding the target up. Light targets are easy to tip. Heavy targets need a harder hit.

Shape matters too. A tall target with a narrow bottom tips over easily. A short target with a wide bottom is steady and hard to tip.

Good targets to try are a strip of tissue paper, a folded paper tent, and an empty paper cup turned upside down. Line them up from lightest to heaviest and see how far down the line your cannon can go.

Measuring your cannon

Engineers measure a cannon by its reach. The reach is the farthest distance where the cannon can still knock over a target. Start close, then step back one foot at a time until the target stops falling.

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Mission 4: Test lab

Engineers test their ideas before they build. In this lab you fire a pretend cannon down a long table. There is a target at every foot. The ring knocks over each target it reaches with enough push, and the farthest one that falls shows the reach.

The fair test rule: change only one thing at a time. If you change two things at once, you cannot tell which one made the difference.

Pull back is how far you pull the knot. A pull of 1 is tiny. A pull of 5 is long.

No two shots are exactly alike, so the same cannon can have a slightly different reach each time. That is why engineers test more than once.

Opening
Targets

Your test shots

ShotPullOpeningTargetsReachHow it went

No shots yet. Press the green button to fire.

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🔒 The Build Bay is locked

The building steps open when every mission is finished. Here is what you still need to do: