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Mission 1: How it floats

Drop a paper cup and it hits the floor in less than a second. Add a parachute and the same cup drifts down slowly. Two forces explain the difference.

Gravity: the pull down

Gravity is the force that pulls everything toward the ground. The moment you let go of the cup, gravity starts pulling it down, and the cup falls faster and faster.

Air resistance: the push back

Air is real stuff. Anything that moves through air has to push the air out of its way, and the air pushes back. That push is called air resistance. Another name for it is drag. Air resistance always pushes against the way an object is moving. For a falling cup, that means it pushes up.

A cup by itself is small, so it only has to push a little air aside. The air resistance is weak, and gravity wins easily.

The canopy

The big sheet at the top of a parachute is called the canopy. When the canopy opens, it catches a huge amount of air. Now the air resistance is strong. It pushes up almost as hard as gravity pulls down.

A steady fall

When the push up matches the pull down, the parachute stops speeding up. It keeps falling, but at one slow, steady speed. A slow landing is a soft landing.

Try it: the drop race

Two cups that are exactly the same. One has a parachute. Which lands first?

Big idea: Relationships

A relationship is a connection between two things. When one changes, the other changes too. A parachute is full of relationships. The size of the canopy is connected to the speed of the fall. The weight in the cup is connected to it too. Keep an eye out for what is connected to what.

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Mission 2: Canopy and strings

The canopy and the strings do most of the work on a parachute. Here is what an engineer can change.

  • Canopy size. A bigger canopy catches more air, so it makes more air resistance and a slower fall. A tiny canopy barely slows the cup at all.
  • Canopy material. A plastic bag is light, and air cannot pass through it. That makes it a great canopy. Cloth lets some air leak through. Paper is stiff and does not open as well.
  • Canopy shape. Squares are the easiest to cut. Circles and shapes with eight sides work well too. You can test shapes against each other, as long as they are about the same size.
  • String length. Strings that are too short pull the canopy closed, so it cannot open all the way. Longer strings let it spread out wide. Very long strings tangle easily.
  • Even strings. All four strings need to be the same length. If one is shorter, the canopy tilts, air spills out one side, and the parachute slides sideways.
  • A vent hole. Some parachutes have a small hole in the center called a vent. A little air escapes through the vent in a steady stream. That keeps the parachute from swinging back and forth.

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Mission 3: Weight and the drop

Cargo

The cup is the basket of your parachute. Whatever it carries is called cargo. Pennies, paper clips, and small toys all make good cargo.

More weight means gravity pulls harder. A heavy load falls faster under the same canopy. To give a heavy load a slow fall, you need a bigger canopy.

A cup with no cargo at all can be too light. It may wobble, tip, or even flip over on the way down. A little weight in the cup pulls the strings tight and keeps everything steady.

Put the cargo in the middle of the cup. If the weight sits off to one side, the cup tilts and the parachute drifts.

The drop

How you let go matters. Pinch the very center of the canopy and hold it up high, with the cup hanging straight down. Then simply open your fingers. Do not throw it. A throw is not a fair test, and it tangles the strings.

A parachute needs a moment to open. If you drop it from too low, it hits the floor before the canopy fills with air. A higher drop gives the canopy time to do its job.

Measuring your parachute

Engineers measure a parachute by its fall time. That is how many seconds it takes to reach the ground. A longer fall time means a slower, softer landing.

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Mission 4: Test lab

Engineers test their ideas before they build. In this lab you drop a pretend cup parachute from 10 feet up, and a stopwatch times the fall. Change the design, drop it, and see how long it stays in the air.

The fair test rule: change only one thing at a time. If you change two things at once, you cannot tell which one made the difference.

Fall time is the number of seconds from letting go to landing. A longer time means a slower fall.

No two drops are exactly alike, so the same parachute can have a slightly different fall time each time. That is why engineers test more than once.

Strings
Cargo

Your test drops

DropCanopyStringsCargoFall timeHow it fell

No drops yet. Press the green button to drop.

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🔒 The Build Bay is locked

The building steps open when every mission is finished. Here is what you still need to do: